Hospitals and holding cells
Ambulances and patrol cars bring people to buildings that hold them for a while. Each person pays a fee when they are delivered.
Hospitals
A hospital costs 100,000 and unlocks once you have built a medical station. It has 10 beds, and each patient stays for one game hour before the bed is free again. A patient delivered to a hospital pays 500.
- A hospital can have departments: Cardiology, Neurology, Trauma and a Burns unit. They cost 35,000 each.
- A patient who needs a department pays 50% more at a hospital that has it, and 50% less at one that does not.
- Serious calls such as a stroke or cardiac arrest always need a hospital. Some patients are treated on scene and released, and the ambulance moves on to the next one.
Jails and holding cells
A jail costs 50,000 and unlocks once you have built a police station. It holds 20 prisoners and pays 250 per prisoner. A police station can also have a holding cells extension (10,000) with room for 4, paying 200 per prisoner.
Tow Yards
A Tow Yard holds 6 wrecks, 3 more per upgrade up to 18, and pays 300 per wreck. It counts as a Technical building.
When everything is full
If every bed or cell is taken, the unit waits on scene for a free space. The call stays open until it leaves, so build more capacity or a second building when you see units waiting.
Without a hospital or cells
Without a hospital, patients are treated on scene and there is no transport fee. Without cells, suspects are released with a fine.
Buses and vans
The Mass Casualty Bus carries up to 8 patients and the Prisoner Transport Van up to 6 prisoners. They do not treat or arrest anyone. They load people from the ambulances and patrol cars on scene, so those units can stay for the next person. See Vehicles for prices and requirements.
Sharing with your alliance
Hospitals, jails, holding cells and Tow Yards can be shared with your alliance, so members can use free space in them.