Getting started
Code 112 is an emergency-dispatch game on a real map. You build fire, medical and police stations, buy vehicles and send them to calls. Calls pay credits, and credits buy more stations and vehicles.
Your account
You need an account to play. Sign up with a player name, an email and a password, then open the link we email you to confirm your address. Your world is kept on the game server, so it looks the same on every device. While you are away your units finish their trips and patients leave hospitals, but no new calls come in until you are back.
The map
Calls appear on roads near your stations. Each call is a pin. A new call is split into the colours of the services it needs (red for fire, green for medical, blue for police). Once you send units it turns orange, and grey while your units work on it.
On a computer, two buttons under your credits switch the side panel between Calls and Buildings. On a phone, the bottom bar has the same two buttons. See Calls for what each call needs.
A call from start to finish
- A call appears. Click it to open it.
- Tick the units it needs. Auto-select picks the closest ones for you.
- Press Dispatch. The button turns green when your units cover everything the call needs.
- Your units drive there with their sirens on and work on the call. Patients are treated and suspects are arrested.
- When the work is done and nobody is left on scene, the call is completed and you are paid.
- Each patient then pays its own fee when delivered to a hospital, and each prisoner when delivered to a cell.
Calls that grow
Small calls need one or two vehicles. Bigger calls need more vehicles and more stations before they can appear. A call that nobody answers can turn into a bigger one, so do not leave calls waiting for long.
Tutorial and help
A new player starts with a short tutorial that tells you the next step. If you skip it, press H or ? in the game to open Help, or use Play the tutorial again at the top of Help.