Chemical plant explosion
An explosion at a chemical plant has set several tanks on fire.
- Reward (average)
- 35,140 credits
- Time on scene
- 4-8 h
- Chance to appear
- 1.6% of Fire calls
1.5% of EMS calls
1.3% of Police calls
2.4% of Technical calls - Patients
- 20-40, 70% of them need a hospital (Burns unit)
Chance to appear: the share of a service's new calls, once every call is unlocked.
Units needed
Where each one can be bought, and the extension it needs there.
- 20×
- Decontamination Unit
Fire Station (Hazmat unit)
3× - Hose Layer
Fire Station (Logistics bay)
2× - 15×
- Command Car
Fire Station (Command post)
1× - 30×
- Foam Tender
Fire Station (Foam unit)
6× - Hazmat Truck
Fire Station (Hazmat unit)
8× - Ladder Truck
Fire Station (Ladder bay)
4× - Heavy Rescue
Fire Station (Heavy rescue bay)
4× - 2×
- EMS Supervisor
Medical Station (EMS command)
2× - Mobile Command Unit
Fire Station (Command post)
1× - Emergency Generator Truck
Utility Depot (Power service)
2× - Mass Casualty Bus
Medical Station (Mass casualty unit)
1× - Breathing Air Unit
Fire Station (Logistics bay)
3× - 2×
- Police Command Van
Police Station (Police command)
1× - Field Treatment Unit
Medical Station (Mass casualty unit)
1× - Fire Investigation Car
Fire Station (Command post)
1×
Needed to unlock
Stations you must own before this call can appear.
- Fire stations
Counted: Fire Station
25 - EMS stations
Counted: Medical Station
25 - Police stations
Counted: Police Station
25 - Technical stations
Counted: Animal Control Center, Disaster Relief Base, Public Works Depot, Tow Yard, Utility Depot
25
Where
Anywhere within 4 km of one of your stations.
Can come from
- If no unit arrives in time